Tech
  • Quickstart
  • Product Tutorials
  • Standards
Jobs
  • Quickstart
  • Product Tutorials
  • Standards
Intro and Setup
  • Getting Started
  • Curriculum Overview
  • The 3DS Max Interface
  • Subdivision Modeling Theory and Principles
Modeling
  • Modeling in 3DS Max
  • Side Table Modeling
  • Bar Stool Modeling Tutorial
  • Converting PBR to V-Ray
UV Unwrapping
  • UV Mapping with 3DS Max
  • UV Unwrapping Basics
  • Side Table Unwrapping
  • UV Exercise: UV Map a Chair
Materials
  • The Slate Material Editor
  • What is a V-Ray Material Made Of?
  • Commonly-Used Nodes
  • Making Everyday Materials
  • Texturing the Bar Stool
  • Using Displacement
  • The Material Library
  • Texture Atlas Guidance
Photoshop
  • Editing Textures with Photoshop
Rendering
  • Rendering in 3DS Max
  • Rendering with IPR
© 2021 Wayfair 3D University