a. General Theory & Supported Formats
Since 3DS Max is a DCC software package, transferring models from other packages is easy. 3DS Max supports a myriad of standard formats, including .OBJ, .DAE and .FBX – though we recommend using the last whenever possible. For this tutorial we will be using .FBX.
b. Importing 3DCG Models to 3DS Max
You can import your files into 3DS Max by dragging and dropping them onto the viewport.
Alternatively, you can go to File -> Import in the 3DS Max File menu. Make sure that “Files of type:” is set to All Formats. Select your file to import it. Note that going through this menu will give you some additional options for your model on import. Generally, you don’t need to change these for a file coming from another 3DCG program.
Once the model is brought in, it should generally be good to go. Make sure it is zeroed in space by selecting it and typing 0,0,0 into the coordinates box at the bottom of the Viewport.