a. A simple wicker material has a straightforward layout and can rely on as little as two maps: The diffuse and the heightmap (see Section 04).
b. The Diffuse is directly linked to the map node. This is set to 100 in the material node.
c. The heightmap feeds into three different slots: the Reflect, the Bump, and the Reflect Gloss.
d. For the reflect, we use a color correction node to darken the map and reduce contrast, and is set to 50 in the Material Node. This makes the wicker semi-reflective and still tweakable in the material. The reflect color in the node itself is set to a dark grey (60 Value), which allows for plenty of light to gleam off each weave.
- Be mindful to keep the reflect levels pretty low, overly reflective wicker tends to look like metal after a while.
e. The bump feeds directly from the map, it is set to 15. This adds a subtle bumpiness to the surface and helps break up reflections while adding to the effect the displacement creates.
- Most manufactured wickers are very smooth, so keep the bump low.
f. The reflect gloss goes through a color correct as well, which reduces the contrast and brightens it slightly. The R.Glossiness is set to 0.75 in the Material, creating semi-sharp highlights where the light hits.
- Be careful not to make the material overly glossy. Super glossy wicker ends up looking too plasticy or even metal. Inversely, if there is not enough gloss, details in the displacement or geometry get lost easily.