Making Curtains – Marvelous Designer Tutorial

01. Basic Curtains

In this section we will cover how to make curtains. We will be creating a starting shape for the top of the curtains and using that as a template to drape a curtain down from.

01. Making the Pattern

A. For this example, we will be creating a curtain that is 50” x 63”.
B. Using the Rectangle tool (S), create a rectangle that is half the width of the curtain. This measurement varies depending on how open/closed you want the curtains to be. Keep in mind that if the curtain is more closed the folds will go deeper. Again, the height of the rectangle will vary as well depending on how deep the folds of the curtains are going to be. For this instance I will be doing 25” x 10”.
C. Now that we have our rectangle drawn, we will need to make the folds in our pattern
D. Using the Split tool, divide the bottom edge of the pattern by an even number. It should look like this:


E. Going from left to right select every other point on the bottom edge:


F. With our selection begin moving the points up with Edit Pattern (Z). Hold Shift to snap them along a vertical axis. Keep in mind that when you are moving these points you want the 2D Length to measure approximately the width of your curtain or else we will have discrepancies in length when we simulate.


G. Now that we have are basic shape, we are going to smooth the edges so they are not sharp. Select the inner points, right click on them, and Convert to Curve Point. This will create the wavy folds that we are looking for.
H. Lower the Particle Distance of the template to 10.
I. Now that we have our basic template for draping done, lets focus on making the curtain itself.
J. Create a Rectangle (S) with our selected size (50” x 63”).
K. Sew the top edge of the rectangle that we just made with the curved edge of our template.


L. In the 3D view, rearrange the template pattern so that it is parallel to the ground then freeze it (Control + K). We want to keep the template frozen so it doesn’t simulate. We only want the curtain itself to drape from it.


M. Simulate. You may have to move the template itself lower to the ground depending on how much the curtain puddles on the floor. Once you have the basic drape, lower the particle distance of the curtain to 10 to add more details.

 

02. Grommet Curtains

In this section of the guide, we will be adding grommets to the curtain made in the above section. The technique for making this style is very similar to making a basic curtain with just a few added steps.

II. Creating the Pattern

A. With the curtains we just created, add an Internal Polygon/Line (G) about 3 inches from the top of the curtain. Then Cut/Sew that line. This will create a separate portion where our grommets will go. Keep in mind that distance may vary depending on the type of curtain you are making.

 

B. Now we will be making some reference lines for where our grommets are going to go. This will allow us to easily and accurately snap the holes for our grommets into place instead of just guessing where they go.

C. Start by splitting the line at the top of the curtain by 16. This number will differ from curtain to curtain. In this case, we have 4 folds for our curtain, 2 grommets each, therefore we need to make 8 grommets total. We are splitting the line by 16 because we need double the amount of grommets.

D. Once you have Split the line by 16, select the new points and add a Perpendicular Internal Line along a Local axis so the points have internal segments.

E. Select either the left or the right edge of the grommet pattern and Split it in half then add a Perpendicular Internal Line along a Local axis as well so we have a horizontal line running across the pattern.

  1. You should now have intersecting points where the grommet holes will snap to. It should look something like this: 

F. Now, with your Internal Ellipse tool (R) make an circle within the pattern. Note: with the tool selected, you can click within the pattern and it will let you create the ellipse with incremental values. In this case, create an vellipse that is 1 inch in diameter. Please be aware that this measurement is also dependent upon your reference as well. Don’t worry about placement for now because we will be moving it once it’s been created; anywhere in the pattern will work.

G. After creating the circle, use the Transform Pattern tool (A) to move it so it snaps in the first intersection point.

H. From there you can Copy/Paste it (Control + C, Control + V) to move it to the other points. Note: you can right click before pasting and the tool will allow you to create multiple iterations of the copy with the same distance apart. Notice my interval is the same as the distance between each vertical line in the pattern(3.127 inches):

I. This is our desired result:

J. We are almost done. As you can see, we have too many holes for our grommets so just go through and delete every other one. Use your 3D view as a point of reference for which holes you are deleting. It should look like this:

K. Select your ellipses that we created and Cut/Sew them. When we import this model into 3ds Max, each circle will be its own separate element, making it easy to select/delete them and use the remaining edge to create the rings for the grommets with splines.

L. This should be your final result in your 2D view: