a. Material/Map Browser
On the left side of the screen is the Material & Map Browser. Here you can load/save materials you’ve built and start creating libraries to commonly used maps without having to search for them constantly. The individual maps you use are called nodes.
i. To create shortcuts create a new group from the dropdown. You can name the group whatever you like and can drag it by the title bar to rearrange it in the stack. Now simply drag material nodes you want into it. The colored text corresponds to colored areas on the image.
ii. If you make custom settings to a node and want to overwrite an older one just drag the new node over the old and you’ll see a red line appear. This will overwrite the settings.
iii. When you right-click in the graph editor this Material/Map browser will show up in the same order. When updating a saved material right click the title bar and choose to update the library.
iv. Creating a Material Library will let you save built materials and their settings in a .mat file. It doesn’t copy the bitmaps referenced in the material so if you plan on sharing these make sure the reference images are saved in an area accessible by other users (try to name the folder and images clearly or same as the material)
v. The search bar will search all default maps and any loaded groups.
Note: To search for a V-Ray Material you have to preface the name with “VRay” for it to come up. Ex: “vrayc” brings up “VrayColor” but if you just typed “color” it would not include “VRayColor”
vi. To add a node or material to the editor simply drag it over into the current view tab. Note: You can’t copy & paste between view tabs, and edits made to the same material in one view, that’s also in another tab won’t be mirrored. Views act as their own independent editors.